Goblin Attack The Town

If the PCs wait for the evening to ambush the goblins, the goblins attack the town. If the mayor’s guard is killed in the fight, the mayor will leave town immediately, leaving command of the town to the guard chief, Arthugh, if he is still alive.
Allies:
ARTHUGH: Town guard chief
CR 1/2
Male Human Fighter 1
LG Medium humanoid (human)
Init -1; Senses Perception -1,
DEFENSE

AC 17, touch 9, flat-footed 17 (8 armor, -1 Dex, )
hp 13 (1d10)
3
Fort +4, Ref -1, Will -1
OFFENSE

Speed 20 ft.
Melee longsword (cold iron/masterwork) +4 (1d8+2/19-20)
Melee gauntlet +3 (1d3+2) STATISTICS

Str 14, Dex 8, Con 14, Int 16, Wis 8, Cha 20
Base Atk +1; CMB +3; CMD 12
Feats Acrobatic, Blind-Fight, Combat Reflexes
Skills Acrobatics -5, Appraise +3, Bluff +6, Climb -2, Craft (Untrained) +3, Diplomacy +5, Disguise +6, Escape Artist -8, Fly -6, Heal -1, Intimidate +9, Knowledge (Dungeoneering) +7, Perception -1, Perform (Untrained) +5, Ride -4, Sense Motive -1, Stealth -8, Survival -1, Swim -5,
Languages Catfolk, Common, Druidic, Dwarven
SQ Bonus Feat, Bonus Feats, Skilled,
Possessions longsword (cold iron/masterwork); agile half-plate; outfit (explorer’s); gauntlet;

THENRY: Mayors personal guard
CR 1/2
Male Human Fighter 1
LN Medium humanoid (human)
Init -1; Senses Perception +0,
DEFENSE

AC 18, touch 9, flat-footed 18 (8 armor, -1 Dex, 1 shield, )
hp 10 (1d10)
Fort +1, Ref -1, Will +0
OFFENSE

Speed 20 ft.
Melee longsword +4 (1d8+1/19-20)
Melee gauntlet +4 (1d3+3) STATISTICS

Str 16, Dex 9, Con 9, Int 16, Wis 10, Cha 18
Base Atk +1; CMB +4; CMD 13
Feats Athletic, Catch Off-Guard, Step Up
Skills Acrobatics -9, Appraise +3, Bluff +4, Climb +1, Craft (Untrained) +3, Diplomacy +4, Disguise +4, Escape Artist -9, Fly -9, Handle Animal +8, Intimidate +8, Perform (Untrained) +4, Ride -5, Stealth -9, Survival +4, Swim +1,
Languages Common, Druidic, Elven, Halfling
SQ Bonus Feat, Bonus Feats, Skilled,
Possessions longsword; outfit (hot weather); half-plate; buckler; gauntlet;

Enemies:
X4
GOBLIN
CR 1/2
Male Goblin Fighter 1
CE Small humanoid (goblinoid)
Init +3; Senses Darkvision (60 ft.), Perception -1,
DEFENSE

AC 15, touch 15, flat-footed 11 (3 Dex, 1 dodge, +1 size, )
hp 10 (1d10)
Fort +2, Ref +3, Will -1
OFFENSE

Speed 30 ft.
Melee sword (short) (small) +1 (1d4-1/19-20) STATISTICS

Str 9, Dex 16, Con 10, Int 8, Wis 9, Cha 5
Base Atk +1; CMB -1; CMD 13
Feats Dodge
Skills Acrobatics +3, Appraise -1, Bluff -3, Climb -1, Craft (Untrained) -1, Diplomacy -3, Disguise -3, Escape Artist +3, Fly +5, Heal -1, Intimidate -3, Perception -1, Perform (Untrained) -3, Ride +7, Sense Motive -1, Stealth +15, Survival -1, Swim -1,
Languages Goblin
SQ Bonus Feats, Fast, Skilled,
Possessions sword (short) (small); belt; outfit (hot weather/small); boots; coin (copper piece) (x4); coin (silver piece);
SPECIAL ABILITIES
Darkvision Goblins can see in the dark up to 60 feet.
Fast (Ex) Goblins have a base speed of 30 ft.
Skilled (Ex) Goblins gain a +4 racial bonus on Ride and Stealth checks.

Rewards:
XP: 400

Treasure:
Miner’s pick 3gp 10lbs
Shovel 2gp 8lbs
Hemp rope(50ft) 1gp 10lbs
X2 Torch 1cp 1lb
Chunk of meat 3sp .5lbs
X2 Shortsword 2gp 1lb
X6 CP
X2 SP
X3 GP
Crudely cut gem 23gp .2lb
After the battle, a cry is heard from the goods store. Alil is slumped up against the counter, crying. Her head is bleeding. She says that the goblins took Joyce. Stomas Wyne rushes in and says he will take care of her.

Goblin Attack The Town

Tale of Veitzen byylan byylan