Bilia's Magic

You approach Bilia’s Magic, the local magic shop. The sign over the door is written in beautiful, flowing script. You enter the quaint looking shop, and find that it is kept in excellent order, with the same quality of writing as the front sign throughout. A young lady perks up behind the counter, and calls out to you. “Welcome to Bilia’s Magic, are you looking for something I can help you with?”
The girls name is Alil, and she is a friend of Joyce. If the PCs ask about Joyce and pass a diplomacy DC 15, she says she is worried about her, and she hasn’t been as happy as she used to be. She mentions that Joyce used to really like wild flowers from the forest, but Alil can’t get out to bring her some.

The magic shop has:
Potions
Cure light wounds 50GP
Protection from evil 50GP
Delay poison 300GP
Resist energy(fire) 300GP
Remove disease 750GP
Rings
Ring of Protection +1 2,000GP
Ring of Swimming 2,500GP
Scrolls
Burning hands 25GP
Cure light wounds 25GP
Magic Missile 25GP
Darkness 150GP
Invisibility 150GP
Dispel magic 375GP
Fireball 375GP
Remove curse 375GP
Neutralize poison 700GP
Staves
Staff of curing 9,000GP
Wands
Charm person 150GP
Detect evil 150GP
Disguise self 150GP
Mage armor 150GP
Sanctuary 150GP
Sleep 150GP
Aid 900GP
Hold person 900GP
Levitate 900GP
Cure serious wounds 2,250GP
Haste 2,250GP
Lightning bolt 2,250GP
Other
Bandages of rapid recovery 250GP
Boots of elvenkind 2,500GP
Elemental gem 1,000GP
Elixir of swimming 250GP
Tree feather token 300GP

Bilia's Magic

Tale of Veitzen byylan byylan