Tag: Zodrie

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  • The Tests

    Mayor([[:mesym-mery | Mesym Mery]]) The reward for defeating the goblins is 1,000GP, and the PCs choice of one magical weapon each. The mayor presents a test of strength, aim, or wits to the PCs. The test of strength has the PC bout with [[:thenry | …

  • Zodrie

    Zodrie Player Start Setting: It's almost midday as you travel down a curving, dirt road leading past a few empty houses. You soon arrive at the gates to the town of Zodrie. The jagged and crumbling masonry seems to have been a large wall enclosing …

  • Wyne's Inn

    As you approach the inn, you see the sign above the door reads 'Wyne's Inn'. The inside of the inn is elegantly decorated. It is obvious someone spent a lot of time tidying up, despite the fact that quite a few townsfolk occupy the stools and tables …

  • Bilia's Magic

    You approach Bilia's Magic, the local magic shop. The sign over the door is written in beautiful, flowing script. You enter the quaint looking shop, and find that it is kept in excellent order, with the same quality of writing as the front sign …

  • Gile's Weapons and Armor

    The door creaks as you enter 'Giles Weapons and Armor', and as your eyes adjust to the light, you see several suits of armor and various types of weapons scattered about dusty shelves. The large man at the counter, presumably [[:gile | Gile]], reclines …

  • Rarder and Enell Rayte's General Goods

    The bell above the door jingles as you enter [[:rarder-rayte | Rarder]] and [[:enell-rayte | Enell Rayte]]'s General Goods. A variety of supplies dots the dusty shelves, and an elderly gentleman greets you from the counter. “How are you gentlefolk? Can …

  • Awakening Joyce

    [[:joyce | Joyce]] wakes up when the PCs touch her, and says the last thing she remembers is the goblins knocking her out when she tried to resist them in [[Bilia's Magic | the magic shop]]. She asks worriedly if [[:alil | Alil]] is okay.

  • Farewell

    When the PCs return to town, whoever ends up as the towns leader thanks the PCs for helping out. If both [[:thenry | the mayor's guard]] and [[:arthugh | the guard chief]] are killed, [[:stomas-wyne | Stomas Wyne]] says that they cannot afford to pay the …

  • Goblin Attack Setup

    After completing the tests, the mayor tells them of the goblins that have been raiding the nearby farms and houses for the past few months. The goblins always fled into the forest to the north, so he believes that’s where the PCs should start. Either they …

  • Goblin Attack The Town

    If the PCs wait for the evening to ambush the goblins, the goblins attack the town. If the [[:thenry | mayor’s guard]] is killed in the fight, [[:mesym-mery | the mayor]] will leave town immediately, leaving command of the town to the guard chief, [[: …

  • Goblin Attack Missing Defenders

    If the PCs left to track down the goblins and successfully get to the goblin cave and don’t get back before evening, the town is attacked without them and [[:thenry | Thenry]], [[:arthugh | Arthugh]], [[:gile | Giles]], and [[:enell-rayte | Enell Rayte]], …

  • Goblin Attack The Forest

    After the PCs look around for a while, they have to pass a perception DC 10, or a band of goblins jumps them. Enemies: X2 GOBLIN Rewards: XP: 400 Treasure: Torch 1cp 1lb Shortsword 2gp 1lb X4 CP X3 SP Crudely cut gem 23gp .2lb

  • Goblin Attack Captured Goblin

    If the PCs capture any goblin, it will tell them about the ‘us’ that the villagers were keeping under their spell in the town. The goblin will also agree to lead the PCs to the goblin’s mine on a diplomacy DC 10.

  • Goblin Attack The Mine

    Room 1 Enemies: X3 GOBLIN Rewards: XP: 600 Treasure: Torch 1cp 1lb X2 Shortsword 2gp 1lb X4 CP X3 SP Room 2 If [[:joyce | Joyce]] has been captured, the PCs find an elven dagger lodged in the top of the door, keeping it closed. …

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